All Contestants will be asked up to fifteen (15) multiple choice questions determined by Ariana Television Network (ATN) in its sole discretion to be of increasing difficulty. Contestants must choose the correct answer choice of the four (4) possible answer choices provided.
Each question has an assigned Afghanis value that increases in amount from One Hundred Afghanis (AFS 100) to One Million Afghanis (AFS 1,000,000) in accordance with the prize table set forth below. If a Contestant answers all fifteen (15) questions correctly, he/she wins One Million Afghanis (AFS 1,000,000).
A time clock ("game clock") will be placed on each question: fifteen
(15) seconds for each question one (1) through five (5), thirty (30)
seconds for each question six (6) through ten (10), forty-five (45)
seconds for each question eleven (11) though fifteen (15). The unexpired
time ("banked time") remaining when any question is answered correctly
will be tabulated and the amount of banked time will be added to the
forty-five (45) seconds allotted for question fifteen (15).
Contestants can stop Game play at any time and walk away collecting the
winnings already earned. If the game clock expires before a Contestant
answers a question, the Contestant will be deemed to have stopped Game
play and walked away and he/she will collect the winnings already
earned.
If a Contestant answers a question incorrectly, he/she will be
eliminated from the Game and will lose a portion of the winnings earned
in accordance with the prize table set forth below. At various times
during game play a list displaying the generalized subject matter of
upcoming questions ("menu") will be shown. The descriptions used in the
menu are provided primarily for entertainment purposes
and may not
necessarily reflect the content of the question.
The question and answer choices for each question played will be
displayed to the Contestant on a monitor and will be read out loud by
the Host. The game clock will begin when the last answer choice is
displayed on the Contestant's monitor. The Contestant cannot answer a
question until the game clock begins. Answers will only be accepted when
the game clock is running. When the game clock begins, the Contestant
may continue to play or quit and take the winnings earned to that point.
The Contestant continues Game play by: a) selecting an answer; b) using
one (1) or more of the available lifelines described below, c) electing
to stop Game play and walk away, or d) allowing the time on the clock
to expire therefore stopping Game play and walking away.
There are three (3) lifelines that Contestants can use for assistance
during Game play. Contestants can use multiple lifelines to answer any
single question; however, each lifeline can only be used once. A
lifeline can only be selected if there is one (1) second or more of time
remaining on the clock. The game clock is stopped when the Contestant
states the specific lifeline he/she wants to use. If there is only one
(1) lifeline remaining the game clock will stop when the Contestant
states he/she wants to use a lifeline. After the completion of a
lifeline, as outlined below, the Host will inform the Contestant how
much time is left on the game clock and the game clock will resume
counting down from the time where it was stopped.
The three (3) lifelines are:
1 . Ask The Audience:
The Contestant asks the studio audience which answer they believe is
correct. Members of the studio audience indicate their choices by
pressing the key on their keypad corresponding to the correct answer.
The Contestant will receive the results of the studio audience vote. The
game clock stops when the Contestant selects this lifeline. Once the
audience votes are revealed, the Host states how much time remains on
the game clock and the game clock resumes. The Contestant then has the
choice of selecting an answer, using another available lifeline, if time
permits, or quitting the Game by either stating they are walking away
or allowing the time on the game clock to expire.
2. Phone-a-Friend:
Contestants can call a friend ("the Friend"), chosen in the sole
discretion of ATN, which answer he/she believes is correct. The Friend
may not have expertise in the particular subject matter of any question.
The identity of the Friend will be known to the Contestant when he/she
begins Game Play. When the Contestant selects this lifeline the game
clock stops. The Friend, who is located outside the television studio
will be contacted using the services of Afghan Wireless Communication
Company (“Afghan Wireless”).
Afghan Wireless the largest and most preferred communication company
that connects people using mobile GSM technology. The
Contestants will
use Afghan Wireless mobile to contact the friend. The Host calls for the
question and answer choices to be communicated the friend. The Friend
gives the answer he/she believes to be correct. After the Friend has
given his/her answer, the Host tells the Contestant how much time is
left on the game clock and the game clock resumes. The Contestant then
has the choice of selecting an answer, using another available lifeline,
if time permits, quitting the Game by either stating that he/she is
stopping Game play or by allowing the time on the game clock to expire.
3. Double Dip:
Double Dip gives the Contestant the opportunity to give two (2) answers
to a question. Once a Contestant elects to use the Double Dip lifeline
the Contestant must give a Final Answer to the question. When the
Contestant states he/she wants to use Double Dip the game clock stops
and the Contestant must immediately state his/her first answer. The Host
calls for the computer to confirm if the first selected answer is
correct. If the first answer is correct the Contestant is awarded the
Afghanis value associated with the question and any unused time on the
game clock is Banked. If the first answer is incorrect, the Host states
how much time remains on the game clock and the game clock resumes. The
Contestant must select another answer. If a Contestant's second answer
is incorrect or if he/she fails to select a second answer before time
expires on the game clock, the Contestant is eliminated from the Game
and loses a portion of the winnings earned in accordance with the prize
table set fort below. If the second answer is correct the Contestant is
awarded the Afghanis value associated with the question and any unused
time is banked.
Contestants in the Game have the opportunity to change their answers
until either, a) the Contestant says, unprompted, that the answer given
is his/her final answer, or b) the time on the game clock expires.
Contestants must lock in their answers by stating their answer choice
and saying the words "Final Answer" before the time on the game clock
expires which will be indicated by a sound effect ("Buzzer"). If a
Contestant is in the process of giving an answer when time expires and
the Buzzer sounds, the Contestant may finish his/her answer. He/She must
continue to say "Final Answer" immediately following the answer choice.
If the Contestant starts his/her answer at the same moment as the time
expires and the Buzzer sounds the Contestant may finish his/her answer
including continuing to immediately say "Final Answer." Once the
Contestant has said "Final Answer," the answer is locked and cannot be
changed. If the Contestant does not say Final Answer the answer is not
locked and the Contestant will be ruled to have stopped Game Play by
allowing the game clock to expire. The Host will not ask the Contestant
if the answer is his/her "final answer" at any time. All decisions
regarding game clock time and question answers shall be at the
discretion of ATN.