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Game Play

All Contestants will be asked up to fifteen (15) multiple choice questions determined by Ariana Television Network (ATN) in its sole discretion to be of increasing difficulty. Contestants must choose the correct answer choice of the four (4) possible answer choices provided.

Each question has an assigned Afghanis value that increases in amount from One Hundred Afghanis (AFS 100) to One Million Afghanis  (AFS 1,000,000) in accordance with the prize table set forth below. If a Contestant answers all fifteen (15) questions correctly, he/she wins One Million Afghanis  (AFS 1,000,000).

A time clock ("game clock") will be placed on each question: fifteen (15) seconds for each question one (1) through five (5), thirty (30) seconds for each question six (6) through ten (10), forty-five (45) seconds for each question eleven (11) though fifteen (15). The unexpired time ("banked time") remaining when any question is answered correctly will be tabulated and the amount of banked time will be added to the forty-five (45) seconds allotted for question fifteen (15).

Contestants can stop Game play at any time and walk away collecting the winnings already earned. If the game clock expires before a Contestant answers a question, the Contestant will be deemed to have stopped Game play and walked away and he/she will collect the winnings already earned.

If a Contestant answers a question incorrectly, he/she will be eliminated from the Game and will lose a portion of the winnings earned in accordance with the prize table set forth below. At various times during game play a list displaying the generalized subject matter of upcoming questions ("menu") will be shown. The descriptions used in the menu are provided primarily for entertainment purposes and may not necessarily reflect the content of the question.

The question and answer choices for each question played will be displayed to the Contestant on a monitor and will be read out loud by the Host. The game clock will begin when the last answer choice is displayed on the Contestant's monitor. The Contestant cannot answer a question until the game clock begins. Answers will only be accepted when the game clock is running. When the game clock begins, the Contestant may continue to play or quit and take the winnings earned to that point. The Contestant continues Game play by: a) selecting an answer; b) using one (1) or more of the available lifelines described below, c) electing to stop Game play and walk away, or d) allowing the time on the clock to expire therefore stopping Game play and walking away.

There are three (3) lifelines that Contestants can use for assistance during Game play. Contestants can use multiple lifelines to answer any single question; however, each lifeline can only be used once. A lifeline can only be selected if there is one (1) second or more of time remaining on the clock. The game clock is stopped when the Contestant states the specific lifeline he/she wants to use. If there is only one (1) lifeline remaining the game clock will stop when the Contestant states he/she wants to use a lifeline. After the completion of a lifeline, as outlined below, the Host will inform the Contestant how much time is left on the game clock and the game clock will resume counting down from the time where it was stopped.

The three (3) lifelines are:

1 .    Ask The Audience:
The Contestant asks the studio audience which answer they believe is correct. Members of the studio audience indicate their choices by pressing the key on their keypad corresponding to the correct answer. The Contestant will receive the results of the studio audience vote. The game clock stops when the Contestant selects this lifeline. Once the audience votes are revealed, the Host states how much time remains on the game clock and the game clock resumes. The Contestant then has the choice of selecting an answer, using another available lifeline, if time permits, or quitting the Game by either stating they are walking away or allowing the time on the game clock to expire.


2.    Phone-a-Friend:
Contestants can call a friend ("the Friend"), chosen in the sole discretion of ATN, which answer he/she believes is correct. The Friend may not have expertise in the particular subject matter of any question.

The identity of the Friend will be known to the Contestant when he/she begins Game Play. When the Contestant selects this lifeline the game clock stops. The Friend, who is located outside the television studio will be contacted using the services of Afghan Wireless Communication Company (“Afghan Wireless”).  

Afghan Wireless the largest and most preferred communication company that connects people using mobile GSM technology.  The Contestants will use Afghan Wireless mobile to contact the friend. The Host calls for the question and answer choices to be communicated the friend. The Friend gives the answer he/she believes to be correct. After the Friend has given his/her answer, the Host tells the Contestant how much time is left on the game clock and the game clock resumes. The Contestant then has the choice of selecting an answer, using another available lifeline, if time permits, quitting the Game by either stating that he/she is stopping Game play or by allowing the time on the game clock to expire.

3.    Double Dip:
Double Dip gives the Contestant the opportunity to give two (2) answers to a question. Once a Contestant elects to use the Double Dip lifeline the Contestant must give a Final Answer to the question. When the Contestant states he/she wants to use Double Dip the game clock stops and the Contestant must immediately state his/her first answer. The Host calls for the computer to confirm if the first selected answer is correct. If the first answer is correct the Contestant is awarded the Afghanis value associated with the question and any unused time on the game clock is Banked. If the first answer is incorrect, the Host states how much time remains on the game clock and the game clock resumes. The Contestant must select another answer. If a Contestant's second answer is incorrect or if he/she fails to select a second answer before time expires on the game clock, the Contestant is eliminated from the Game and loses a portion of the winnings earned in accordance with the prize table set fort below. If the second answer is correct the Contestant is awarded the Afghanis value associated with the question and any unused time is banked.

Contestants in the Game have the opportunity to change their answers until either, a) the Contestant says, unprompted, that the answer given is his/her final answer, or b) the time on the game clock expires.


Contestants must lock in their answers by stating their answer choice and saying the words "Final Answer" before the time on the game clock expires which will be indicated by a sound effect ("Buzzer"). If a Contestant is in the process of giving an answer when time expires and the Buzzer sounds, the Contestant may finish his/her answer. He/She must continue to say "Final Answer" immediately following the answer choice.

If the Contestant starts his/her answer at the same moment as the time expires and the Buzzer sounds the Contestant may finish his/her answer including continuing to immediately say "Final Answer." Once the Contestant has said "Final Answer," the answer is locked and cannot be changed. If the Contestant does not say Final Answer the answer is not locked and the Contestant will be ruled to have stopped Game Play by allowing the game clock to expire. The Host will not ask the Contestant if the answer is his/her "final answer" at any time. All decisions regarding game clock time and question answers shall be at the discretion of ATN.

 

No.
Correct Answer
Value
 Walk Away
Value
Missed Answer
Value
Amount Lost if
Wrong Answer
Maximum Time Limit(seconds)
 1 AFs  500 AFs  0 AFs  0 AFs  0 15
 2 AFs  1,000 AFs  500 AFs  0 AFs  500 15
 3 AFs  2,000
AFs  1,000 AFs  0 AFs  1,000 15
 4 AFs  3,000 AFs  2,000  AFs  0 AFs  2,000 15
 5 AFs  5,000 AFs  3,000 AFs  0 AFs  3,000 15
 6 AFs  7,500 AFs  5,000 AFs  5,000 AFs  0 30
 7 AFs  10,000 AFs  7,500 AFs  5,000 AFs  2,500 30
 8 AFs  12,500 AFs  10,000 AFs  5,000 AFs  5,000 30
 9 AFs  15,000 AFs  12,500 AFs  5,000 AFs  7,500 30
 10 AFs  25,000 AFs  15,000 AFs  5,000 AFs  10,000 30
 11 AFs  50,000 AFs  25,000 AFs  25,000 AFs  0 45
 12 AFs  100,000 AFs  50,000 AFs  25,000 AFs  25,000 45
 13 AFs  250,000 AFs  100,000 AFs  25,000 AFs  75,000 45
 14 AFs  500,000 AFs  250,000 AFs  25,000 AFs  225,000 45
 15 AFs  1,000,000 AFs  500,000 AFs  25,000 AFs  475,000 45 + Banked Time

 

 

 
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